![]() ![]() Then opened a, set the project direct and tried to run the app… lots of errors from Marmalade… Then in ZBS Used Project > Lua Interpreter to select Marmalade Quick. I copied an example from within Marmalade to my Documents. So I tried running ZeroBrane Studio from my existing copy in Applications. A terminal window popped up and clearly tried to start ZeroBrane Studio but instead printed an error. So first thing after installing Marmalade I started Marmalade and in other Other Tools found ZeroBrane Studio Lua Editor and clicked LAUNCH. In the past I’ve used ZeroBrane Studio, an IDE for Lua. I had a Marmalade license and so downloaded and installed Marmalade v7.1.0 It allows the app to be written in Lua and provides a wealth of other libraries. It can target multiple platforms (Android, iOS…) and I can develop on my Mac. I was looking to develop a fairly simple app and thought Marmalade Quick would be a good starting point. Posted in App Development | Marmalade Quick on the Mac ![]() I’m going to work on a simple project in both in my (sarcasm on) copious free time (sarcasm off) and see how they compare. The downside is for each target you’ll need to install its dev kit. Because of this is supports a very wide range of targets. Instead of having a Blitz interpreter for each target it cross compiles into a source code project for the target. The programming language is based on Blitz (a descendant of Basic but extended all the way up to classes). But it comes with a plugin system so you can extend it yourself. Gideros on paper looks like Quick or Corona except a lot cheaper (Lua based but local builds). But isn’t extensible unless you spend a lot on your license (enough to pay them to extend it for you).Ĭame across two that look promising: Gideros and Monkey Its Lua based but with builds done on the Corona servers. It can be extended but only if you know the SDK well.Ĭorona is one of the most popular. Quick is clearly targeting the gaming market and skips any features most gamers dont user. But its a little expensive and there is a lot to learn. Last year they also introduced Marmalade Quick which was a 2D gaming platform based around Lua with some of the full Marmalade system underneath. I already knew about Marmalade (formerly AirPlay) which is a pretty powerful C/C++ system that can target a wide range of mobile platforms. So a while back I decided to look into what was available for multi-platform development. I’ve worked on business apps for mobile but never games. Posted in App Development | Mobile Game Development Wikipedia entry on Mobile application development Translates from Monkey to source for target.Īndroid, iOS, Blackberry Playbook, Nintendo WiiĪndroid, iOS, Windows Phone, Blackberry, Windows, Mac, Smart TVsįree - limited, basic $16/month (Enterprise $79/month)īuilds on their server (for offline build buy at least Enterprise)Īndroid, iOS, Blackberry 10, Windows Phone, Windows, Mac, Linux,ġ5 Essential Game Development Tools (Nov 2013) Android, iOS, Blackberry, Windows, Mac OSĪndroid, iOS, Blackberry, Windows Phone, Windows, Mac OS, Linux, XNA, Flash, HTML5, PSM, OUYAĪnimation & Tweening via 3rd party framework called diddy ![]()
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